Trenches League
Solana · a cup every hour
CupCup clock

The league of the trenches

Every hour, 36 coins play a full cup: four league matches, then knockouts to the final. Every match is played live by the market. Half of the cup's fees buy and burn the champion.

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Matchday

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Time left in this stage.

Clubs
36
Burn pot
0 SOL
Claque votes
0

Match Centre

Every match is played live by the market. Buys attack, sells defend, a big buy is a shot. Pick any match to follow it.

Demo speed: 90 minutes in 2. Real speed: 90 minutes in 5.

Momentum by minute

Match stats

Commentary

    Trades on the pitch

    League phase

    One table of 36. Each club plays 4 matches against clubs from different pots. The top 16 go to the knockouts.

    1st–16th: round of 1617th–36th: out of this cupWin 3 · Draw 1 · Loss 0Ties: points, goal difference, goals scored, claque votes

    Knockouts

    One match per round. A draw at full time goes to the club with the louder claque.

    Cards

    Every cup makes cards. The Team of the Cup is the 11 best traders in the coins in play. Club cards rate every coin from its matches.

    Get your own card

    Team of the Cup

    Forwards scored the goalsMidfielders made the biggest buysDefenders top holders of the last fourKeeper top holder of the champion

    Club cards

    PAC buy volume paceATT goals and shotsDEF price held since the drawCRD claque votesHOL net new buyersFRM points this cup

    The Claque

    One vote a day for the coin you back. No wallet, no sign-in.

    Buy and burn

    When the final ends, the cup's $LEAGUE fees are split in two: 50% buys the champion and burns it, 50% funds the project. Every buy and burn is posted with its transaction.

    Trophy cabinet

    Champions and how much of each was bought and burned.

    How it works

    Six short rules. Nothing else.

    Who plays

    • 36 live Solana coins with real trading, picked fresh for every cup. Champions can play again.
    • 20 by momentum: the biggest jump in trading this hour.
    • 8 survivors: older than three days and still trading the most.
    • 8 claque picks: the most-voted coins not already in.

    The cup

    • A new cup starts every hour.
    • League phase: 4 matches each, 5 minutes per match, against clubs from different pots.
    • Knockouts: the top 16 play the round of 16, quarters, semis and the final.

    Goals

    • Every buy is an attack. Every sell helps the other side.
    • Pressure builds with buying. A big buy under pressure is a goal.
    • Every coin is measured against its own last hour, so size doesn't decide matches.
    • The wallet behind the biggest buy gets the goal.

    The Claque

    • One vote a day for the coin you back.
    • The louder claque plays at home and gets a small boost.
    • A knockout draw goes to the louder claque.
    • The most-voted coins outside the field get the 8 claque spots.

    Buy and burn

    • 50% of the cup's fees buys the champion and burns it.
    • 50% funds the project.
    • Every buy and burn is posted with its transaction.

    Fair play

    • Nobody can buy a place, a result or a prize.
    • The team never buys a finalist before the league does.
    • Public on-chain data only. Not financial advice.

    Card generator

    Paste a Solana wallet and get its Trenches League card: a rating, a position and six stats from how it trades. Nothing to connect, nothing to sign.

    Back to the league
    Public on-chain data only.
    Stays in your browser. It is never uploaded.

    PAC · Pace

    • Gets into coins early, before they run.

    SHO · Shooting

    • Share of trades closed in profit.

    PAS · Passing

    • How active the wallet is: number of trades.

    DRI · Dribbling

    • Sells close to the top.

    DEF · Defending

    • Conviction: how long it holds.

    PHY · Physical

    • Weight: total profit and position size.
    Demo data